How tomorrow s computers will be controlled - John Underkoffler The future of user interfaces

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How tomorrow s computers will be controlled - John Underkoffler The future of user interfa...

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  • TED-Talks  status
    (40%) (1 Vote)
    Views: (4724)   Date: (16-06-10)   Time: (00:15:53)
  • Description:

    Minority Report science adviser and inventor John Underkoffler demos g-speak -- the real-life version of the film's eye-popping, tai chi-meets-cyberspace computer interface. Is this how tomorrow's computers will be controlled?


    Remember the data interface from Minority Report? Well, it's real, John Underkoffler invented it -- as a point-and-touch interface called g-speak -- and it's about to change the way we interact with data.


    Why you should listen to him:


    When Tom Cruise put on his data glove and started whooshing through video clips of future crimes, how many of us felt the stirrings of geek lust? This iconic scene in Minority Report marked a change in popular thinking about interfaces -- showing how sexy it could be to use natural gestures, without keyboard, mouse or command line.


    John Underkoffler led the team that came up with this interface, called the g-speak Spatial Operating Environment. His company, Oblong Industries, was founded to move g-speak into the real world. Oblong is building apps for aerospace, bioinformatics, video editing and more. But the big vision is ubiquity: g-speak on every laptop, every desktop, every microwave oven, TV, dashboard. "It has to be like this," he says. "We all of us every day feel that. We build starting there. We want to change it all."


    Before founding Oblong, Underkoffler spent 15 years at MIT's Media Laboratory, working in holography, animation and visualization techniques, and building the I/O Bulb and Luminous Room Systems.


        "We're not finished until all the computers in the world work like this."


    John Underkoffler


    TED2010, John Underkoffler points to the future of UI, filmed Feb 2010



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    Background information (user interface)


    In the industrial design field of human-machine interaction, the user interface is (a place) where interaction between humans and machines occurs. The goal of interaction between a human and a machine at the user interface is effective operation and control of the machine, and feedback from the machine which aids the operator in making operational decisions. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls. and process controls. The design considerations applicable when creating user interfaces are related to or involve such disciplines as ergonomics and psychology.


    A user interface is the system by which people (users) interact with a machine. The user interface includes hardware (physical) and software (logical) components. User interfaces exist for various systems, and provide a means of:


        - Input, allowing the users to manipulate a system, and/or


        - Output, allowing the system to indicate the effects of the users' manipulation.


    Generally, the goal of human-machine interaction engineering is to produce a user interface which makes it easy, efficient, enjoyable to operate a machine in the way which produces the desired result. This generally means that the operator needs to provide minimal input to achieve the desired output, and also that the machine minimizes undesired outputs to the human.


    Ever since the increased use of personal computers and the relative decline in societal awareness of heavy machinery, the term user interface has taken on overtones of the (graphical) user interface, while industrial control panel and machinery control design discussions more commonly refer to human-machine interfaces.


    Other terms for user interface include human-computer interface (HCI) and man-machine interface (MMI).


    (Wikipedia)


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