ProBoolean in 3ds Max for realtime/game engine meshes


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    Views: (1665)   Date: (20-02-10)   Time: (00:07:14)
  • Description: A generalised guide for how to use the proboolean tool in 3DS Max and how this can be used to quickly make fairly clean quad meshes for realtime/game engine use. Please rate and comment. An 800x600 clearer version of this video along with my other screencasts can be bought each for a small donation. Quick custom screencasts to help you solve a 3D problem can also be created for you. www.croftongraphics.co.uk

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