. In order to make spokendialogue systems more sophisticated, designers need to better understand the conventions that people use in structuring their speech and in interacting with their fellow conve...
. In order to make spokendialogue systems more sophisticated, designers need to better understand the conventions that people use in structuring their speech and in interacting with their fellow conve...
. In order to make spokendialogue systems more sophisticated, designers need to better understand the conventions that people use in structuring their speech and in interacting with their fellow conve...
We introduce an architecture and toolkit for building dialogue managers currently being developed in the TRINDI project, based on the notions of information state and dialogue move engine. The aim is ...
We introduce an architecture and toolkit for building dialogue managers currently being developed in the TRINDI project, based on the notions of information state and dialogue move engine. The aim is ...
We introduce an architecture and toolkit for building dialogue managers currently being developed in the TRINDI project, based on the notions of information state and dialogue move engine. The aim is ...
We present an experiment in annotating a dialogue using two dierent notions of information state: a stripped down variant of Ginzburg's view of the dialogue game board, including questions under discu...
We present an experiment in annotating a dialogue using two dierent notions of information state: a stripped down variant of Ginzburg's view of the dialogue game board, including questions under discu...