We describe a new method for surface reconstruction based on unorganized point clouds without normals. We also present a new algorithm for refining the initial triangulation. The output of the method ...
Collaborative learning supported through computers seems to be very promising, since advances in computational technology enable the widespread use of tools such as bulletin boards, chats, whiteboards...
The heuristics implement a search on p-median clusters identified on a Lagrangean/surrogate optimization process. These heuristics are based on locationallocation procedures that swap medians and vert...
. In this paper we present a method for applying 2D textures onto composite and articulated objects defined by implicit functions. The method generates a particle system associated with the gradient v...
We discuss the problem of adaptive polygonization of regular surfaces of the euclidean 3D space, and present effective algorithms for computing optimal polygonizations of surfaces described in paramet...
Existing methods that are able to interactively render complex CSG objects with the aid of GPUs are both image based and severely bandwidth limited. In this paper we present a new approach to this pro...
In order to denoise a point cloud our algorithm have the following steps: i) Estimate an initial normal vector n ' p at each sample p. ii) Determine a neighborhood set Np at p. iii) Apply a robust smo...