. In this paper we consider the Reibman and Ballard algorithm for two-agent search problems and its special relevance for dealing with imperfect players. We describe it and study its weaknesses, namel...
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The need for modelling objects into a three-dimension representation exists. We investigate the design of a surface modelling tool to map real objects, in real time. Emphasis is placed on achieving a ...
The need for modelling objects into a three-dimension representation exists. We investigate the design of a surface modelling tool to map real objects, in real time. Emphasis is placed on achieving a ...
The need for modelling objects into a three-dimension representation exists. We investigate the design of a surface modelling tool to map real objects, in real time. Emphasis is placed on achieving a ...
The need for modelling objects into a three-dimension representation exists. We investigate the design of a surface modelling tool to map real objects, in real time. Emphasis is placed on achieving a ...