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Luis+E.+Flores&action

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  • RB The Dynamic Estimation of the Opponent s Strength 1993
  • . In this paper we consider the Reibman and Ballard algorithm for two-agent search problems and its special relevance for dealing with imperfect players. We describe it and study its weaknesses, namel...
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  • These slides are based in part on slides from
  • The material in these notes is copyrighted by its respective authors. It does not count as published. For more information on ICAPS, please visit www.icaps-conference.org. Planning on the Web
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  • Creating Surface Models in Virtual Reality 1996 1 citations ? 1 self
  • The need for modelling objects into a three-dimension representation exists. We investigate the design of a surface modelling tool to map real objects, in real time. Emphasis is placed on achieving a ...
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  • Creating Surface Models in Virtual Reality 1996 1 citations ? 1 self
  • The need for modelling objects into a three-dimension representation exists. We investigate the design of a surface modelling tool to map real objects, in real time. Emphasis is placed on achieving a ...
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  • Creating Surface Models in Virtual Reality 1996 1 citations ? 1 self
  • The need for modelling objects into a three-dimension representation exists. We investigate the design of a surface modelling tool to map real objects, in real time. Emphasis is placed on achieving a ...
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  • Creating Surface Models in Virtual Reality 1996 1 citations ? 1 self
  • The need for modelling objects into a three-dimension representation exists. We investigate the design of a surface modelling tool to map real objects, in real time. Emphasis is placed on achieving a ...
  • Rating:   1 Star      Views: (1007)     Pages: ()     Uploaded: 13-05-09
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