The "self" concept has grown increasingly important in interactive media environments. This study investigated self-related processes in an avatar-based game console, Wii. A key feature of the Wii is ...
Abstract
In a collaborative virtual environment, a collision management scheme must be present to prevent moving avatars from colliding with other moving avatars and with obstacles in their path. Thi...
Abstract
In a collaborative virtual environment, a collision management scheme must be present to prevent moving avatars from colliding with other moving avatars and with obstacles in their path. Thi...
Abstract
To guarantee collision-free locomotion of avatar in collaborative virtual environment, a collision detection scheme should be provided to prevent avatar from not only penetrating into all ot...
Synchronization of speech, facial expressions and body gestures is one of the most critical problems in realistic avatar animation in virtual environments. In this paper, we address this problem by pr...
Synchronization of speech, facial expressions and body gestures is one of the most critical problems in realistic avatar animation in virtual environments. In this paper, we address this problem by pr...