January 31, 2007 lecture by Dave Patterson for the Stanford University Computer Systems Colloquium (...
November 15, 2006 lecture by Richard Chuang for the Stanford University Computer Systems Colloquium ...
Computer generated AIDS-TherapyResearch Field: Computer Sciences/Mathematics/Complex SystemsSince AI...
they'll be able to help them get out of the fire environment. Computer science isn't just sitting be...
November 8, 2006 lecture by Kevin Hayes for the Stanford University Computer Systems Colloquium (EE ...
November 16, 2007 lecture by Ge Wang for the Stanford University Human-Computer Interaction Seminar ...
Johns Hopkins mechanical engineering majors Olivia Mao, Boyang Li and Eiline Yoon have designed and ...
Lecture Series on Computer Architecture by Prof. Anshul Kumar, Department of Computer Science
Lecture 24: Course overview; what do computer scientists do? Instructors: Prof. Eric Grimson, Prof. ...
November 8, 2006 lecture by Kevin Hayes for the Stanford University Computer Systems Colloquium (EE ...
Encore Computer was an early pioneer in the parallel computi...
A computer font (or fount) is an electronic data file contai...
Erlewine, Stephen Thomas, "OK Computer > Review", Allmusic. ...
Computer Go is the field of artificial intelligence (AI) ded...
Computer One is a science fiction novel of the near future b...
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Abstract: Genetics Department, Washington University School of Medicine, St. Louis, Missouri 63110.
In this paper, we introduce hardware exercises for Computer Architecture/Organization Education at the University of Aizu, Japan. Particularly, we discuss a pipelined RISC processor design and implementation on Xilinx FPGA chip.
Abstract Performability modeling and evaluation methods are applied to the SIFT computer in the computational environment of an air transport mission. User-visible performance of the "total system" (SIFT plus its environment) is modeled as a random variable taking values in a set of "accomplishment levels." These levels are defined in terms of four attributes of total system behavior: safety, no change in mission profile, no operational penalties, and no economic penalties. The "base model" of the total system is a stochastic process whose sta...
We proposed a mediation model to examine the effects of age, education, computer knowledge, and computer anxiety on computer interest in older adults. We hypothesized that computer knowledge and computer anxiety would fully mediate the effects of age and education on computer interest. A sample of 330 older adults from local senior-citizen apartment buildings completed a survey that included an assessment of the constructs included in the model. Using structural equation modeling, we found that the results supported the hypothesized mediation m...
Treemaps, a space-filling method of visualizing large hierarchical data sets, are receiving increasing attention. Several algorithms have been proposed to create more useful displays by controlling the aspect ratios of the rectangles that make up a treemap. While these algorithms do improve visibility of small items in a single layout, they introduce instability over time in the display of dynamically changing data, and fail to preserve an ordering of the underlying data. This paper introduces the ordered treemap, which addresses these two shor...
Determination of a preoperative plan is one of the more challenging aspects of performing corrective osteotomies for traumatic or other skeletal deformities. With the advent of sophisticated graphics hardware in personal computers, a method of preoperative planning has been developed which is less time-consuming and more versatile than conventional methods. Using OrthoPlan, radiographs are traced on a backlit, digitizing tablet attached to a microcomputer. A variety of osteotomies may be rapidly simulated on the computer screen and the surgical...
Measurement of computer users' stress was based on the Computer Hassles Scale. 65 questionnaires were returned from 113 mailed to users of accounting information systems who worked for manufacturing companies. Correlations were calculated for the total sample and subsamples divided by gender. The analysis indicated that persons with college degrees experienced greater computer users' stress than those who were without. Those persons who reported more computer hassles experienced more somatic complaints which indicated that the computer hassles ...
Treemaps, a space-filling method of visualizing large hierarchical data sets, are receiving increasing attention. Several algorithms have been proposed to create more useful displays by controlling the aspect ratios of the rectangles that make up a treemap. While these algorithms do improve visibility of small items in a single layout, they introduce instability over time in the display of dynamically changing data, and fail to preserve an ordering of the underlying data. This paper introduces the ordered treemap, which addresses these two shor...
This paper concentrates on the empirical validation of the Collaborative Algorithm. However, we briefly note some of the results from our analytical analysis:
In this paper we argue that analysis of computer-- computer dialogues is beneficial in the development and testing of computational models of human--computer collaboration. By outlining the stages in the development of a human--computer task-oriented system, we show the role that computer simulations can play in this process. Simulations allow a measure of verification that the underlying model does indeed model the intended behavior. Further, through computer--computer simulation, thousands of dialogues can be gathered making statistical analy...
In this paper we argue that analysis of computer-- computer dialogues is beneficial in the development and testing of computational models of human--computer collaboration. By outlining the stages in the development of a human--computer task-oriented system, we show the role that computer simulations can play in this process. Simulations allow a measure of verification that the underlying model does indeed model the intended behavior. Further, through computer--computer simulation, thousands of dialogues can be gathered making statistical analy...
In this paper we argue that analysis of computer-- computer dialogues is beneficial in the development and testing of computational models of human--computer collaboration. By outlining the stages in the development of a human--computer task-oriented system, we show the role that computer simulations can play in this process. Simulations allow a measure of verification that the underlying model does indeed model the intended behavior. Further, through computer--computer simulation, thousands of dialogues can be gathered making statistical analy...
In this paper we argue that analysis of computer-- computer dialogues is beneficial in the development and testing of computational models of human--computer collaboration. By outlining the stages in the development of a human--computer task-oriented system, we show the role that computer simulations can play in this process. Simulations allow a measure of verification that the underlying model does indeed model the intended behavior. Further, through computer--computer simulation, thousands of dialogues can be gathered making statistical analy...
College students were surveyed using Hudiburg's Computer Technology Hassles Scale and their computer experience. Students with low, moderate, and high computer experience (ns = 67, 77, and 37) appeared to perceive the same interactions as unpleasant. The students selected unpleasant interactions in the same numbers and with the same intensity.
57 college students were surveyed using Hudiburg's revised Computer Technology Hassles Scale. From additional information, groups with various amounts of experience were formed. Comparison suggests that computer-related stress is not simply a by-product of increased interaction with computers.
Two-year college students receiving three different levels of class-based computer experiences were surveyed using Hudiburg's Computer Technology Hassles Scale. Although their academic work involved widely different types of work with computers, all groups (ns = 23, 32, and 24) appeared to perceive the same interactions with computers as unpleasant. The students selected unpleasant interactions in the same numbers and with the same intensity.